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The scoring card

Every winning hand is worth a number of faan. Go down this card and add up every line your hand matches — that total is what the hand scores.

A hand must be worth at least 3 faan before it can be declared. A complete hand below that keeps playing until it is worth enough.

Tables can switch this minimum off while you are learning — check what yours plays.

Shapes the whole hand can take

  • All honours

    Winds and dragons only — no suit tiles at all.

    10 faan
  • Full flush

    Every tile from one suit, nothing else.

    7 faan
  • Half flush

    One suit plus honour tiles.

    3 faan
  • All pungs

    Every set is three of a kind.

    3 faan
  • All chows

    Every set is a run. The simplest hand that scores.

    1 faan

Sets that score on their own

  • A dragon set

    Three of the same dragon.

    1 faan each
  • Your seat wind

    Three of the wind that belongs to your seat.

    1 faan
  • The round wind

    Three of the wind of the current round.

    1 faan

How the win arrives

  • Self-drawn

    The winning tile came from the wall, not from a discard.

    1 faan
  • Fully concealed

    Nothing claimed from a discard all hand.

    1 faan
  • Off a kong

    The winning tile was the extra tile a kong earned.

    1 faan
  • Robbing a kong

    Winning on the tile someone was adding to their kong.

    1 faan
  • The last tile of the wall

    The wall’s final tile won the hand.

    1 faan
  • The last discard

    The hand’s final discard won it.

    1 faan

Flowers and seasons

  • All four of a kind

    All four flowers, or all four seasons.

    2 faan each
  • Your own flower

    A flower or season matching your seat.

    1 faan each
  • No flowers at all

    Ending the hand with no flowers or seasons scores too.

    1 faan

The rare named hands

  • Big four winds

    A set of every wind.

    15 faan
  • Thirteen orphans

    One of every 1, 9, wind and dragon, plus a second of any of them. The rare exception to four sets and a pair — and it scores the most a hand can.

    13 faan
  • Little four winds

    Three wind sets and a pair of the fourth wind.

    10 faan
  • Big three dragons

    A set of every dragon.

    8 faan
  • Little three dragons

    Two dragon sets and a pair of the third dragon.

    5 faan

However many lines a hand matches, it never scores more than 13 faan.

What faan are worth in points

The winner collects points — nothing else changes hands. This is the traditional Hong Kong table.

FaanPoints
38
416
524
632
748
864
996
10128
11192
12256
13384

Whoever threw the winning tile hands over the winner’s points alone.

If the winner drew the tile themselves, the other three each hand over half that amount.