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Lessons

Short lessons that teach the game one idea at a time.

The scoring card — every hand and what it is worth, on one page.

Beginner

  1. What is mahjong?

    A game from China, four people at one table, and tiles instead of cards. Start here.

  2. Meet the tiles

    The three suits, the seven honour tiles, and the flowers and seasons.

  3. What winning means

    A winning hand is four sets and a pair. Take one apart and see.

  4. Quiz

    Quiz: the game, the tiles and the winning shape

    5 questions on the lessons above.

  5. Chow, pung and kong

    The three kinds of set, how to spot one in a jumble, and what is not one.

  6. The table

    Four seats, the wall, the deal, and the order everybody plays in.

  7. Draw, decide, discard

    The three steps that every turn is made of.

  8. Quiz

    Quiz: sets, seats and turns

    5 questions on the lessons above.

  9. Claiming a discard

    Take a tile somebody else let go, and finish the set in front of everybody.

  10. Reading your own hand

    Some tiles are already working together. Some are on their own. Tell them apart.

  11. Your first full hand

    Play a hand all the way through, from the deal to a finish.

  12. Quiz

    Quiz: claiming and playing a hand out

    5 questions on the lessons above.

  13. What a win is worth

    A win has a size, and the shape of the hand decides it. This hand is worth more than most.

  14. Enough to win

    A finished hand is not always a win. At this table it must also be worth at least 3 faan.

  15. Etiquette and flow

    You do not have to take every discard, and once you let one go it is gone.

  16. Quiz

    Quiz: worth, the minimum and manners

    5 questions on the lessons above.

  17. Claiming a kong

    All four copies at last. Take the fourth from the table, and see what the wall owes you.

  18. Practice hands

    Fewer prompts, more of the hand left to you.

  19. Play a hand on your own

    One full hand, nothing narrowed. Play it through to a finish.

  20. Quiz

    Quiz: kongs, practice and playing on your own

    5 questions on the lessons above.

Intermediate

0 of 9 lessons complete
  1. Counting before you throw

    A tile you keep is a commitment to tiles you have not drawn. Count how many are left, then throw.

  2. Committing to a direction

    At some point you stop keeping every option and pick one hand to build. That choice has a price.

  3. What the discards tell you

    Every tile anyone throws stays face up. That is a free look at what they are not keeping.

  4. Quiz

    Quiz: counting, committing and the pool

    5 questions on the lessons above.

  5. Not feeding the winner

    The player who throws the winning tile gives up the points for it. Counting the pool is how you throw fewer of them.

  6. Fast and cheap, or slow and big

    Two different hands live in these fourteen tiles. One finishes soon and scores little.

  7. What makes a hand special

    The hands worth more do not arrive by accident. You can see them coming from here.

  8. Quiz

    Quiz: throwing, speed and value

    5 questions on the lessons above.

  9. The claim that hurts you

    A set you can claim always looks like progress. Count before you call it.

  10. Where you sit matters

    The player on your left feeds your runs, your own throws feed your right, and a claim bends the turn order.

  11. Playing without the whisper

    A whole hand with the coach quiet. It answers when you ask, and not before.

  12. Quiz

    Quiz: claims, seats and playing alone

    5 questions on the lessons above.

  13. Assessment

    Intermediate assessment

    Win 2 hands out of 10 at the table, with no coach and no take-backs.